Oh hell yeah, a topic like this was on my bucket list for a while.
LElevicanskij41分钟前
Procedural generation always looks magical until you realize it's just a bunch of simple rules fighting for resources.
ABabrookewood1小时前
Pretty cool idea: "buds compete for light, the tree distributes a growth resource among them, and the successful ones produce new shoots. Those shoots change the light available for the next round. The crown shape emerges from this feedback loop."
I would never have thought to generate tree shapes by simulating real life
PIpixelpoet1小时前
Nice to see another article from Mr Arion Render, always a pleasure. And of course posted by ibobev, always worth watching his HN submissions.
SWswazzy1小时前
oh hey, very nice result!
i've been experimenting with trees (using ai) as well - https://treesim.netlify.app/
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Oh hell yeah, a topic like this was on my bucket list for a while.
Procedural generation always looks magical until you realize it's just a bunch of simple rules fighting for resources.
Pretty cool idea: "buds compete for light, the tree distributes a growth resource among them, and the successful ones produce new shoots. Those shoots change the light available for the next round. The crown shape emerges from this feedback loop." I would never have thought to generate tree shapes by simulating real life
Nice to see another article from Mr Arion Render, always a pleasure. And of course posted by ibobev, always worth watching his HN submissions.
oh hey, very nice result! i've been experimenting with trees (using ai) as well - https://treesim.netlify.app/