voronoigo.com
Show HN: Voronoi Go
I posted once before but wanted to share again because a lot has changed. There's now a fairly strong bot to play against (contributed by a community member) and also correspondence games. The combination of these things helps a bit in finding people to play against.
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Played a few games against the bot on the small board, enjoyed it. Game mechanics are trippy but easy to get used to, and are very natural for for a computerized Go variant. "Vertex length" is a new factor to consider when making every move. "Group view" is interesting, in Go you have to mentally keep track of your "chains" but having them laid out and numbered feels like cheating. A lot of tactics like two point or three point jumps didn't work for me, while wall jumps did. Two suggestions: - Rename the game to just "Voronoi". There is enough in here that it feels like more than just an incremental update to Go! - Highlight the latest piece that moved like on OGS, otherwise it is easy to lose track.
Why are the boards squares and not circles?
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Love it, such a novel idea! Honestly, as a long time Voronoi enthusiast, the idea of turning a regular grid into a Voronoi diagram is kind of obvious and I admit that this is definitely something that I would like to have come up with myself, but the idea never occurred to me. The implementation is obviously pretty complex though. And I remember trying to get into regular Go several times along the years and I've always found it very difficult to grasp it (the computer thoroughly beat me every single time!) and I lost the motivation. I read your tutorial pages, but I learn best by doing so I guess only playing for some significant amount of time will actually help me have a more than skin deep understanding of the game. I do wish there was a Windows desktop version as the web version is eating 90% of my laptop's CPU when playing against the bot.
Very well done. I had to enable desktop mode on a phone because the help dialog hides the board and the Next button is some meter below the bottom edge of the screen. That's the only issue and the site warns that it's best played on a desktop. Everything else is very well done and it's really a game of go, with eyes, invasions, connections, cuts.