I've been absolutely loving the decomp projects that have been coming out lately. Huge props to the writer for this, Snowboard Kids is a real gem.
I'd also encourage people to check out the Legend of Dragoon recomp [1]. It's a real labor of love that has breathed new life into a largely abandoned game. You can play it fully vanilla, or with improved graphics, fixes to cumbersome design choices, bugfixes, etc.
[1] https://legendofdragoon.org/projects/severed-chains/
HOhombre_fatal15小时前
It's pretty amazing what you can do when you embrace LLMs, figure out how to build one high-quality rigorous project with them, and then start working on more projects.
You become a machine with your workflow, once again limited only by your time/energy, tokens, and your discretion on how to spend it.
THthebruce87m13小时前
Mildly related, but I have been waiting for goldeneye to be decompiled for a while but before that process has finished there is has been a spiritual successor(?) made that has scratched the single-player itch for me: https://store.steampowered.com/app/1574480/Agent_64_Spies_Ne...
Worth a look if you want a bit of nostalgia.
AMamjnsx14小时前
I’m surprised the game companies themselves aren’t interested in these projects.
Seems like easy money to just decompile a retro game, add some quality of life improvements and stick it on steam.
Are their hands tied by legal or what other factors are preventing this?
TItigen13小时前
What's the legal status of these?
Historically there was a notion of "clean room" reimplementation.
These days it seems people translate the actual game code into a different representation of that same code and that makes it open source? Github is full of these.
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I've been absolutely loving the decomp projects that have been coming out lately. Huge props to the writer for this, Snowboard Kids is a real gem. I'd also encourage people to check out the Legend of Dragoon recomp [1]. It's a real labor of love that has breathed new life into a largely abandoned game. You can play it fully vanilla, or with improved graphics, fixes to cumbersome design choices, bugfixes, etc. [1] https://legendofdragoon.org/projects/severed-chains/
It's pretty amazing what you can do when you embrace LLMs, figure out how to build one high-quality rigorous project with them, and then start working on more projects. You become a machine with your workflow, once again limited only by your time/energy, tokens, and your discretion on how to spend it.
Mildly related, but I have been waiting for goldeneye to be decompiled for a while but before that process has finished there is has been a spiritual successor(?) made that has scratched the single-player itch for me: https://store.steampowered.com/app/1574480/Agent_64_Spies_Ne... Worth a look if you want a bit of nostalgia.
I’m surprised the game companies themselves aren’t interested in these projects. Seems like easy money to just decompile a retro game, add some quality of life improvements and stick it on steam. Are their hands tied by legal or what other factors are preventing this?
What's the legal status of these? Historically there was a notion of "clean room" reimplementation. These days it seems people translate the actual game code into a different representation of that same code and that makes it open source? Github is full of these.