blog.chrislewis.au

Decompiling a Nintendo 64 game in 84 days

knackers · 227 points · 131 comments · 16시간 전 · Open original

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jmcgough14시간 전

I've been absolutely loving the decomp projects that have been coming out lately. Huge props to the writer for this, Snowboard Kids is a real gem. I'd also encourage people to check out the Legend of Dragoon recomp [1]. It's a real labor of love that has breathed new life into a largely abandoned game. You can play it fully vanilla, or with improved graphics, fixes to cumbersome design choices, bugfixes, etc. [1] https://legendofdragoon.org/projects/severed-chains/

hombre_fatal15시간 전

It's pretty amazing what you can do when you embrace LLMs, figure out how to build one high-quality rigorous project with them, and then start working on more projects. You become a machine with your workflow, once again limited only by your time/energy, tokens, and your discretion on how to spend it.

thebruce87m13시간 전

Mildly related, but I have been waiting for goldeneye to be decompiled for a while but before that process has finished there is has been a spiritual successor(?) made that has scratched the single-player itch for me: https://store.steampowered.com/app/1574480/Agent_64_Spies_Ne... Worth a look if you want a bit of nostalgia.

amjnsx14시간 전

I’m surprised the game companies themselves aren’t interested in these projects. Seems like easy money to just decompile a retro game, add some quality of life improvements and stick it on steam. Are their hands tied by legal or what other factors are preventing this?

tigen13시간 전

What's the legal status of these? Historically there was a notion of "clean room" reimplementation. These days it seems people translate the actual game code into a different representation of that same code and that makes it open source? Github is full of these.