Show HN: Unflip – a puzzle game about XOR patterns of squares
bogdanoff_2 · 184 points · 56 comments · 11 Nov · Open original
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BOBoppreH15 Nov
Very nice and satisfying, but I would suggest ramping up the difficulty a little faster. I got until lvl 15 by just flipping the obvious areas, taking no more than 2 seconds. It's otherwise very cool and minimalist.
Edit: limiting it to square flips was a great idea. There are just enough moves to make the answer non-obvious (after lvl 15), but not so many possible moves that you get overwhelmed.
---
Edit 2: I just remembered I made a similar "game"[1], where you select columns to XOR with other columns and try to reach the target pattern. Use the scroll wheel and shift+wheel to change the pattern and size.
That was actually part of a real research project in optimizing circuits for computing binary finite fields, where the "game" was a sandbox to try different algorithms. The best algorithm was actually found by someone playing in this sandbox and coming up with an efficient strategy.
[1] https://boppreh.com/source/playreduce/
JAjames_marks16 Nov
Really nice concept and super clean execution. Wish I’d had 1/2 this restraint on adding complexity when I made my own tile-based puzzle game[0]
[0] https://www.hidden-mirrors.com
JYjy1489815 Nov
Stopped at 74 but managed to par all before that somehow. Didn't really do any problem solving/deep thinking about it, just clicking what felt right
SNsnowfield15 Nov
Played until 27. All the levels were pretty easy, 15-30 seconds per level. Mainly because of the "par" feature
STstephenlf15 Nov
Level 24. I took a natural approach (pull each corner to the center) and got a rather unfortunate picture
—-
Edit: and the right answer was so obvious, too
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5 preview comments · loading full threadLog in to h4cker, then connect Hacker News to publish comments.
Very nice and satisfying, but I would suggest ramping up the difficulty a little faster. I got until lvl 15 by just flipping the obvious areas, taking no more than 2 seconds. It's otherwise very cool and minimalist. Edit: limiting it to square flips was a great idea. There are just enough moves to make the answer non-obvious (after lvl 15), but not so many possible moves that you get overwhelmed. --- Edit 2: I just remembered I made a similar "game"[1], where you select columns to XOR with other columns and try to reach the target pattern. Use the scroll wheel and shift+wheel to change the pattern and size. That was actually part of a real research project in optimizing circuits for computing binary finite fields, where the "game" was a sandbox to try different algorithms. The best algorithm was actually found by someone playing in this sandbox and coming up with an efficient strategy. [1] https://boppreh.com/source/playreduce/
Really nice concept and super clean execution. Wish I’d had 1/2 this restraint on adding complexity when I made my own tile-based puzzle game[0] [0] https://www.hidden-mirrors.com
Stopped at 74 but managed to par all before that somehow. Didn't really do any problem solving/deep thinking about it, just clicking what felt right
Played until 27. All the levels were pretty easy, 15-30 seconds per level. Mainly because of the "par" feature
Level 24. I took a natural approach (pull each corner to the center) and got a rather unfortunate picture —- Edit: and the right answer was so obvious, too