embedding-shape · 154 points · 67 comments · 15 hours ago · Open original
Comments
5 preview comments · loading full thread
Log in to use comments
Log in to h4cker, then connect Hacker News to publish comments.
WAwaltbosz14 minutes ago
Is there a way to see the old versions of this page? I really liked the one they did for Encanto. The frame by frame sequence in that one was particularly fun.
That reminds me of a time time. I was visiting a children's museum and they had a exhibit piece where you could use a physical flywheel spinner controller to scrub back and forth in a video. I don't know if that's the standard physical control for video production scrubbing, but it was really fun to use.
NInickjj12 hours ago
I remember seeing a Pixar documentary a really long time ago where someone talked about attention to detail. The designers would fully texture out the inside of a dresser draw that will never be shown in the film. The idea was imagine how much attention to detail and time is spent on the things that will be seen. Pure craftsmanship.
PLpluc1 hour ago
We had an animator do an AMA a few days ago that didn't quite catch on:
https://news.ycombinator.com/item?id=50187389
ANAnimats14 hours ago
Now go watch "Kono Express". Disney laid off an animator from the Star Wars factory, and he's cranking out stuff about as good as Disney Animation all by himself. With Unreal Engine and AI tools, of course.
It's been a long time since there was an ink and paint department.
PRproc09 hours ago
How much of this is AI automating? That drawing of the car design, the storyboarding... isn't generative AI aiming to do away with most of it?
I've been seeing some of the lengthier AI films on X (i.e. the one about badgers vs. rats that looks like Lord of the Rings), and there is certainly a lot of work put into them. However the type of work that goes into them is substantially different than what is shown in this article about Zootopia. There are a lot less decisions made by humans. AI is driving a lot of the creative decisions. In the end you get something good, but is it still riding on the decisions of the training data that came from humans like the ones who made Zootopia by hand crafting every element of it? I think this is an interesting question.
Comments
5 preview comments · loading full threadLog in to h4cker, then connect Hacker News to publish comments.
Is there a way to see the old versions of this page? I really liked the one they did for Encanto. The frame by frame sequence in that one was particularly fun. That reminds me of a time time. I was visiting a children's museum and they had a exhibit piece where you could use a physical flywheel spinner controller to scrub back and forth in a video. I don't know if that's the standard physical control for video production scrubbing, but it was really fun to use.
I remember seeing a Pixar documentary a really long time ago where someone talked about attention to detail. The designers would fully texture out the inside of a dresser draw that will never be shown in the film. The idea was imagine how much attention to detail and time is spent on the things that will be seen. Pure craftsmanship.
We had an animator do an AMA a few days ago that didn't quite catch on: https://news.ycombinator.com/item?id=50187389
Now go watch "Kono Express". Disney laid off an animator from the Star Wars factory, and he's cranking out stuff about as good as Disney Animation all by himself. With Unreal Engine and AI tools, of course. It's been a long time since there was an ink and paint department.
How much of this is AI automating? That drawing of the car design, the storyboarding... isn't generative AI aiming to do away with most of it? I've been seeing some of the lengthier AI films on X (i.e. the one about badgers vs. rats that looks like Lord of the Rings), and there is certainly a lot of work put into them. However the type of work that goes into them is substantially different than what is shown in this article about Zootopia. There are a lot less decisions made by humans. AI is driving a lot of the creative decisions. In the end you get something good, but is it still riding on the decisions of the training data that came from humans like the ones who made Zootopia by hand crafting every element of it? I think this is an interesting question.