zed.dev

Delta

khy · 667 points · 249 comments · gestern · Open original

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SwellJoegestern

I think Zed is an excellent editor (fast!) with a pretty good AI agent built-in, but I have no desire to do multi-player development in my editor. Never have had any such desire. Coding is a single-player game and I can't think of a single thing that would be improved by having someone else in the same editor. So, this seems like a lot of work on really cool tech for no useful purpose at all? Are there people crying out for a multi-user code editor? I mean, we have to have code reviews, sure. That involves other people or other agents. But, I don't need to stand over someone's shoulder while they work. That seems like the worst thing in the world for everyone involved. I don't want an audience for my dumb looking experiments because I forgot how to do something.

dexwizgestern

Does anyone else hate reading AI summaries of code? Code can be pithy, but at least its terse compared to prose. When you add how verbose LLMs can be, I often end up reading a paragraph to explain a few lines. Or the opposite happens where the summary skips important edge cases or criteria. "You're right, X also does Y. I missed that in my initial analysis," is much too common of a phrase. I like the idea of using LLMs to transform code into something more readable, and vice versa. I am not sure if meandering paragraphs and linear lists are the best targets.

vipshekgestern

This is intriguing. The two relevant features seem to be 1) realtime collaborative multiplayer conversations and 2) conversation-as-document - basically, letting you comment inline in an agent conversation. For (1), the main value I'd see is in mentoring junior engineers or less technical contributors on a team. If someone puts up a PR with sloppy results, you could actually jump into the thread that produced that PR and see how the results came about, or even coach that contributor on how to do better next time. Also might make it easier to hand off work from one person to another - right now most coding agent sessions are user-local. On (2), I frequently find myself consuming agents' gigantic text responses and tediously writing 8-bullet-point responses to guide them. It's pretty exhausting. I could see inline comments providing much better ergonomics. All that being said, Zed has largely fallen out of the conversation for "agentic coding tools", and so this feels like their attempt at creating something like the Cursor Agents Window, Codex, or Claude Code. These two features seem compelling, and I understand they're even compatible with other coding harnesses. But I don't know if there's enough there to have a defensible product; if these features are excellent, others will clone them eventually. Regardless, would love to give this a shot!

aanetgestern

Off-topic: Sorry, my brain just fried trying to read the post. Aside from the H1 and H2 headers, nearly everything on the page is ultra-low contrast. Darkish gray text combined with the faded gray background, along with the (nearly) undetectable highlight makes for a terrible reading experience. I'm sorry, but somebody has to say it. Surely it can't just be my own eyes that are squinting to see the images and the small text therein? The page design as such is fairly minimal with bold blue theme; would it hurt to add a bit more contrast to the typography? Thanks /offtopic

the_dukegestern

I'm sure this seemed like a great idea a year ago (they first mentioned it with their Series B). But a lot has changed in those 12 months. Frontier models and coding agents have advanced so much that I don't really see much value in this anymore. Not sure the DeltaDB based features really add anything significant compared to the alternatives. I reckon the game here has to be adding a service that stores the data and runs agent sessions?